Heya, it has been a while since I last visited your game. I love how you have been doing the best you can to keep the game alive and continue developing. I still love this game as always. Hopefully, I will be there during the big update release. Thank you for your hard work and dedication! :)
Thanks! I haven't been working on this as much as I should have lately, but I'll try my best to speed things up and make sure the next version gets released by the end of the year.
Hello! I really loved your game! I have 2 things to say: -Do you have any other social media to follow you? Maybe "X" for example -A little suggestion, you could add the option of having your character work on something while you leave them alone.
I don't have any social media worth following, I mostly use them to lurk. I may open one once I start advertising a bit more for the game.
Having an activity that passively progresses while not playing is a pretty good idea! One of the minigames I'm working on will kinda be like that, it will be a management game a bit like the one in Yakuza Like A Dragon. But I didn't really think of expanding more than that on the idea... I'll think of a few things!
I'm sorry, I forgot to answer you! If your character gets sad, either feed her food she likes or wait a day or two. I'll add more stuff to play with the character's moods later on, but for now food and time are the only things that have any kind of influence on it.
Hey! I've been playing this a lot and it's great! I saw you were accepting help in the project description. I'd love to help out with writing, if possible.
hi, so i have a suggestion here for the future: I honestly think that the stomach capacity should decrease when not stuffed for a long period of time, I think it would make it a little more realistic
This is how stomach capacity used to work in one of the the earlier versions. Your character could also lose weight if not eating for a while. I removed both mechanics because I felt it didn't really fit with how I wanted the game to be played.
When designing the game, I'm trying to have a rewards-first approach, I privilege encouraging behaviors I want the player to have rather than punishing the ones I don't. And since this is an inflation/fat fetish game, the most basic rewards I can give the player for playing the game are weight gain and expanded stomach capacity. Which would make reducing the character's weight and stomach capacity a punishment.
Debucon is a "long-term" kind of game. You don't just binge play the game in one afternoon, it's a game you come back to every now and then. I'm not expecting the players to launch the game every single day, but rather play it for a bit, forget about it for a few days (or weeks), then boot it again to get a quick fix, and so on. I don't want the player to feel like the game is a daily chore, and I don't want them to feel penalized for taking a break. If I reduced the character's stats because the player didn't feed it for a few days, I would be penalizing a behavior I don't even actually want to discourage in the first place. Which is why I decided against decreasing weight and stomach capacity over time, if the character's stats were to be decreased, it would have to be a choice deliberately made by the player. Sometimes you need to sacrifice realism to improve other parts of the experience you want to convey.
Sorry for the long rambling, I like discussing game design (and I'm also open to hearing arguments against my stance!)
hi again! silly request but id like to flex my writing chops essentially. would it be possible for me to lend myself to writing more dialogue/personalities or other things like that? if not thats ok too! >:3
Sure thing! I'm currently working on a new version of the customization tools, which will allow anyone to do just that. I'm almost done with the dialogue editor, and I still need to flesh out the personality editor. If you can wait until the next version is released, you'll have all the tools to inject your dialogues straight into the game. Otherwise you can contact me on the Weight Gaming forums.
coolio! ive always lurked on the WG forums but i should probably make an account now . once you get the new dialogue tools out (no rush :3) ill probably post them around what i make around there. thank you <3
I am not a native English speaker, so I am sorry that this paragraph may not flow well.
I find this game a little difficult to make money, I am not good at playing Tetris. Can you add another way to make money early in the game, or tell me how to modify the save directly, thank you
You can add yourself more money through the debug menu, there's a button just for that. You can also find your save files in your Appdata/Local folder if you want to mess around with it, but I may not be able to help much if you break it so if you have no idea what you're doing I'd advise against it.
There will be more ways to earn money in the future.
I'm still on it, currently working on the dialogue edition tool.
It may take a lot longer though, there's still a lot more I would like to do before releasing the next version, and I don't spend as much time working on it as I used to.
I know it has been a while, but there's a lot of things going on in my life right now and this game is not my priority at the moment. I'll make a post when I have more information to share, but for now I do not have anything new to report.
By the way, I have a little idea: It would be nice, but certainly not necessary, to add the ability to stroke your girlfriend's belly, perhaps a separate mini-game or feature. This could make her want to take more food, which would make her belly bigger than the maximum, leading to a reddened belly, but that's just an idea. Speaking of which, how is the development going? Hope you are doing well, looking forward to the next update!
I can expand on the interaction system, for sure. Instead of just clicking, I could define a few actions (stroking, poking, groping, patting, idk...) which could lead to different reactions.
Development is halted for the time being. I'll get back to it once I have recovered.
There will be one eventually, but I don't know when it'll be ready. My situation is still not really ideal and I can't work on this project at full speed right now.
I only have a license to build for Windows, Linux and Mac so at the moment making a version for any other support is impossible. I might consider buying a license once the game is finished and stable, but that'll be in a few years.
Hi, I'm willing to help with writing dialog and/or making miscellaneous sprites (food items, menu stuff), and/or color palettes, and/or possibly music for the game. Tell me how/if I can pitch in! I'm very excited to see the further development of Debucon.
Suggestions:
Option to turn the debu around in the character window. Yes I know, you'll need to make basically twice as many sprites... but it would be so fun to finally properly see that magnificent ass...
More resolution/fullscreen options
What is the food below the taco? I wasn't able to locate it in the cooking menu or in the shop.
Make new screenshots of the current version, and I suggest adding screenshots with bigger body sizes, but where the actual body is blurred. That way, people can immediately tell this is a properly good WG game (which it is) without spoiling the final result.
Why in the world are the food items in the cooking menu blurred? Doesn't GM upscale sprites using Nearest Neighbor by default? If you want a better way of scaling pixel art than Nearest Neighbor, I suggest https://marketplace.yoyogames.com/assets/1911/better-scaling with the 5xbrc shader. It sort of rounds the pixels and looks pretty good imo.
Please, make more different minigames for earning money, and increase the amount earned. To me personally, it's more hot when you need actual effort to feed her, rather than spamming the "more money" button, but when after like 15 minutes I had barely enough money for, say, 3 days of feeding, it's just not worth it.
You can go into the "Metadata" tab in Itch, then into "promo images" to change the little browser icon that appears in the game page's browser tab (Favicon). A little detail that I always follow for some reason.
First, thanks for offering your help. You can contact me on Discord, I'll then send you an invite to join the dev server. It's not very active (not to say dead since I announced the hiatus), but it's still a convenient way to share resources and communicate.
Regarding the suggestions:
rear-view sprites will probably never happen. The amount of work it represents would be completely nuts and there is still a lot of work before I can consider the game finished, so no rear-view.
Because I'm a dumbass and didn't plan properly at the beginning, resolutions are a bit tricky to handle. But I can try to add a few more yeah.
That's an item you get when you try to cook something without following a recipe. For now all the recipes are unlocked so chances are you won't get this item unless you deliberately fuck up, but the cooking mechanics are still a work in progress and will be expanded later on.
Regarding the screenshots and icon, it's in the work. I've been working on a new and fancier interface for the itch.io page and even though it has also been put on hold for now, you can bet I'm going to release it sometime soon (after I've introduced a few outfits, so probably around version 0.10 or 0.11).
That's a small glitch because of shaders shenanigans, I'll get it fixed in the next version.
More minigames are planned, but it'll take a bit of time. The economy of the game is still very much unfinished, but there will definitely be more sources of money (more minigames, passive incomes, competitions & bets...) , as well as more money sinks (outfits and home decoration mainly).
I couldn't find anything relevant on this and since I can't reproduce it I don't really know how to fix it, sorry... All I can advise is taking a look at the compatibility options in the .exe properties and maybe run the compatibility troubleshooter.
Which version of Windows are you using? Are you using the zip or installer? If you're using the installer, I'd advise to uninstall and try using the zip instead ; the installer really doesn't bring anything and I'm going to stop uploading it going forward.
Still here. I'm still recovering, but I've started working on the game again a bit. I'm not making very fast progress because I still need to rest and work leaves me a bit exhausted, but I'm making some progress here and there nonetheless, so that's something.
You can cheat the game's calendar either by changing your system's clock or by editing the timestamp in the save file. But now that you mention it, that's something I could add as a debug option for the time being.
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Heya, it has been a while since I last visited your game. I love how you have been doing the best you can to keep the game alive and continue developing. I still love this game as always. Hopefully, I will be there during the big update release. Thank you for your hard work and dedication! :)
Thanks! I haven't been working on this as much as I should have lately, but I'll try my best to speed things up and make sure the next version gets released by the end of the year.
Take your time, it is always good to see a good update taken with time and effort.
Hello! I really loved your game! I have 2 things to say:
-Do you have any other social media to follow you? Maybe "X" for example
-A little suggestion, you could add the option of having your character work on something while you leave them alone.
I don't have any social media worth following, I mostly use them to lurk. I may open one once I start advertising a bit more for the game.
Having an activity that passively progresses while not playing is a pretty good idea! One of the minigames I'm working on will kinda be like that, it will be a management game a bit like the one in Yakuza Like A Dragon. But I didn't really think of expanding more than that on the idea... I'll think of a few things!
That's great that you're considering that. A good platform could be Patreon or a Discord server. Your game has a lot of potential.
hey, nice game 😊. But, what I must have to do to fix the 'Sad' mode?
I'm sorry, I forgot to answer you! If your character gets sad, either feed her food she likes or wait a day or two. I'll add more stuff to play with the character's moods later on, but for now food and time are the only things that have any kind of influence on it.
thxs :)
Hey! I've been playing this a lot and it's great! I saw you were accepting help in the project description. I'd love to help out with writing, if possible.
Sure thing! Can you contact me on the Weight Gaming forum? My username is the same as here.
Hello, is this game still getting updated? Just wanted to ask since there has been no activity for the past 3 months, thanks
Last devlog was in late April. If there has been no clear announcement stating otherwise, assume the project is still being worked on.
how is it going? I hope this isn't discontinued i really like this game and wanted to ask, if everything is alright?
I'm still working on it. Just not rushing it.
hi, so i have a suggestion here for the future:
I honestly think that the stomach capacity should decrease when not stuffed for a long period of time, I think it would make it a little more realistic
This is how stomach capacity used to work in one of the the earlier versions. Your character could also lose weight if not eating for a while. I removed both mechanics because I felt it didn't really fit with how I wanted the game to be played.
When designing the game, I'm trying to have a rewards-first approach, I privilege encouraging behaviors I want the player to have rather than punishing the ones I don't. And since this is an inflation/fat fetish game, the most basic rewards I can give the player for playing the game are weight gain and expanded stomach capacity. Which would make reducing the character's weight and stomach capacity a punishment.
Debucon is a "long-term" kind of game. You don't just binge play the game in one afternoon, it's a game you come back to every now and then. I'm not expecting the players to launch the game every single day, but rather play it for a bit, forget about it for a few days (or weeks), then boot it again to get a quick fix, and so on. I don't want the player to feel like the game is a daily chore, and I don't want them to feel penalized for taking a break. If I reduced the character's stats because the player didn't feed it for a few days, I would be penalizing a behavior I don't even actually want to discourage in the first place. Which is why I decided against decreasing weight and stomach capacity over time, if the character's stats were to be decreased, it would have to be a choice deliberately made by the player. Sometimes you need to sacrifice realism to improve other parts of the experience you want to convey.
Sorry for the long rambling, I like discussing game design (and I'm also open to hearing arguments against my stance!)
I understand, though you could make it an option that can be enabled/disabled which would be better instead.
I guess making it an option is possible yeah. It wouldn't be too hard either.
hi again! silly request but id like to flex my writing chops essentially. would it be possible for me to lend myself to writing more dialogue/personalities or other things like that? if not thats ok too! >:3
Sure thing! I'm currently working on a new version of the customization tools, which will allow anyone to do just that. I'm almost done with the dialogue editor, and I still need to flesh out the personality editor.
If you can wait until the next version is released, you'll have all the tools to inject your dialogues straight into the game. Otherwise you can contact me on the Weight Gaming forums.
coolio! ive always lurked on the WG forums but i should probably make an account now . once you get the new dialogue tools out (no rush :3) ill probably post them around what i make around there. thank you <3
how do i make them nude
There's no option for that for the time being.
oh ok thanks
hi again ! its been a bit. no questions or anything, just wanted to wish you well and stuff <3
Thank you!
I am not a native English speaker, so I am sorry that this paragraph may not flow well.
I find this game a little difficult to make money, I am not good at playing Tetris. Can you add another way to make money early in the game, or tell me how to modify the save directly, thank you
You can add yourself more money through the debug menu, there's a button just for that. You can also find your save files in your Appdata/Local folder if you want to mess around with it, but I may not be able to help much if you break it so if you have no idea what you're doing I'd advise against it.
There will be more ways to earn money in the future.
Thank you for your reply. I couldn't find the modification system at first. Have a good time and get better at the game
It has been a long time since an update, how is it going? I hope you're doing well.
I'm still on it, currently working on the dialogue edition tool.
It may take a lot longer though, there's still a lot more I would like to do before releasing the next version, and I don't spend as much time working on it as I used to.
Every time I open the game now it gives a black screen on start up with appearing text.
I do not know how you managed that, but it looks like you're launching an entirely different game. Could you try re-downloading the game?
it's been a fair bit, how much longer until next version is released? just a rough estimate will do
I don't know yet.
I know it has been a while, but there's a lot of things going on in my life right now and this game is not my priority at the moment. I'll make a post when I have more information to share, but for now I do not have anything new to report.
By the way, I have a little idea:
It would be nice, but certainly not necessary, to add the ability to stroke your girlfriend's belly, perhaps a separate mini-game or feature. This could make her want to take more food, which would make her belly bigger than the maximum, leading to a reddened belly, but that's just an idea.
Speaking of which, how is the development going? Hope you are doing well, looking forward to the next update!
I can expand on the interaction system, for sure. Instead of just clicking, I could define a few actions (stroking, poking, groping, patting, idk...) which could lead to different reactions.
Development is halted for the time being. I'll get back to it once I have recovered.
Is there an update coming? If so when? I would be happy to know.
There will be one eventually, but I don't know when it'll be ready. My situation is still not really ideal and I can't work on this project at full speed right now.
okay thanks, i hope you get well.
Android?
Not planned for the foreseeable future.
I only have a license to build for Windows, Linux and Mac so at the moment making a version for any other support is impossible. I might consider buying a license once the game is finished and stable, but that'll be in a few years.
Can Emma still become a feeder for characters who is adverse to gaining?
She can, only the dialogs will change.
Hi, I'm willing to help with writing dialog and/or making miscellaneous sprites (food items, menu stuff), and/or color palettes, and/or possibly music for the game. Tell me how/if I can pitch in! I'm very excited to see the further development of Debucon.
Suggestions:
Hey, thanks for the feedback!
First, thanks for offering your help. You can contact me on Discord, I'll then send you an invite to join the dev server. It's not very active (not to say dead since I announced the hiatus), but it's still a convenient way to share resources and communicate.
Regarding the suggestions:
i played this for a bit then it crashed and when i tried to run it again it says it cant run on my pc and the file is out of date. how can i fix this?
Can you show me the exact error you're getting?
This is what it says
I couldn't find anything relevant on this and since I can't reproduce it I don't really know how to fix it, sorry... All I can advise is taking a look at the compatibility options in the .exe properties and maybe run the compatibility troubleshooter.
Which version of Windows are you using? Are you using the zip or installer? If you're using the installer, I'd advise to uninstall and try using the zip instead ; the installer really doesn't bring anything and I'm going to stop uploading it going forward.
Try updating your graphic drivers if it's not fully updated, that's how I fixed mine when I got the error too
How are you doing there, bro, alive?
Still here. I'm still recovering, but I've started working on the game again a bit. I'm not making very fast progress because I still need to rest and work leaves me a bit exhausted, but I'm making some progress here and there nonetheless, so that's something.
Good for you, remember your health, it's the most important thing
Question, is there a way to progress an IRL day via commands or smth in-game? I love the game but it's hard waiting for more lol
You can cheat the game's calendar either by changing your system's clock or by editing the timestamp in the save file. But now that you mention it, that's something I could add as a debug option for the time being.