Hey! So I noticed that you were interested in getting some help with this. I'd love to help out some with assets and writing. I've been messing around with the dialog editor you made a bit, and also looking through what sprites you currently have in the asset download, and I think it'd be fairly simple for me to lend some assistance. Is there a good way to touch base about what you are looking for, etc other than just the comment section here?
These are not an add-on, you don't have to place them anywhere. I made this package so that people could download the sprites I made and use them in their own project if they are interested.
Feeding sessions with NPCs have not yet been implemented, it's one of the next things I plan to work on.
Right now I'm facing some personal issues, so the update is a bit delayed. I'll try my best to release it by the end of the month, but anyway it should not take much longer. Once I'm done with that update, I'll start working on more NPC-related interactions and events. But with my current situation, I don't know when these features will be available...
1000 calories a day isn't much, so it's going to take a while at this rate.
Here's how things exactly work. Every character has a calories threshold they need to reach before they start gaining weight. For NPCs, this threshold is a bit lower than for playable characters, so assuming Emma is at her minimum weight, it shouldn't be any more than 500cal.
Then, once this threshold has been reached, any calories above the threshold will contribute to weight gain. The conversion rate is 3000cal = 1 kg.
So if you feed Emma 1000cal a day, she'll gain less than 200 grams every day, so 2.8kg in two weeks. That won't be noticeable.
Ah yes, that's what I understood, apologies. Well then that's pretty much the most you can do for now. The sprite changes every ~15kg, and in the first stages the changes are a bit subtle.
I'll implement other ways to fatten up NPCs. Once I release the next update, I'll start working on special events, where you can invite a NPC over and eventually do a stuffing / force-feeding session. This'll make the process a bit less of a grindfest.
That's weird... I've never seen that happen. It looks like the game is having trouble reading some of the texture groups. I assume re-downloading the game didn't change anything?
I'll release a new version next sunday, I'll see if toying a bit with the texture groups can fix it. But not being able to reproduce this, it's not going to be very easy to fix...
Just to make sure this isn't some compatibility issue, can you check your system meets Game Maker's requirements?
every other game maker game works great on my computer and I just checked system requirements, it should run ok. My computer is low on memory, I don't think that would effect anything but its the only thing i can think of.
Right now, you earn money each real-time day (you don't need to play every day, it adds up to 10 days). You can also use a debug option to get more money. There's currently a glitch that crashes the game if you use this option on a new character though... So for now if you want to use it, save your game and reload the save first. I'll get it fixed asap.
Later on, I'll add more options to earn money, like achievements to increase the base income or minigames. The first minigame will most probably be related to the grocery store, but I'm not sure what form it'll take yet.
I'm not sure about immobility. That's not part of what I have in store for the game at the moment, and there's still quite a lot of things I want to do before I can consider the game complete. So for now, no immobility in sight. But eh, that might change someday.
Regarding NPCs, however, that's one of the next big things I want to work on, as that's what is going to give a lot of its "flavor" to the game. But it'll take a bit of time, and I'll most probably add functionalities related to NPCs bit by bit. And once I'm happy with how the NPCs and events system works, I'll work on generating NPCs based on your save files, so you can make your characters interact with each other.
I tweaked a little bit the shader that was causing rendering issues to some people. If you encountered a display issue in v0.2.5 that made your character look void black, can you try the latest version and tell me if anything changed?
I decreased the chances for a burp sound to play when eating or drinking something, but it might be a bit too low for carbonated drinks now... I'll increase it a bit in the next version.
I mean like there used to be an actual status effect, and I remember she had more chatter about feeling like a balloon and actually referring to the carbonation, rather than just burping.
I could be remembering the wrong game, but I'm like 90% sure this game had a balloon icon for a status effect, too.
I think you've got the wrong game then, I haven't written any gas-related lines of dialog (yet). However, I have made a status effect for water bloating and a couple lines about feeling like a water balloon. Maybe that's what you're referring to?
I have made a status effect for gas bloating, but I haven't activated it yet and it doesn't even have an icon. It's in the work and I need to finish it someday, but I'm pretty sure I never showed it in game so far.
That comes from the new shader. Does this happen every time? Can you check the version of DirectX you're using? Game Maker requires DirectX11 or higher for the shaders to work properly.
If it doesn't fix it, I'll try to make a compatibility option that doesn't use shaders.
What about your graphic card drivers? Are they up to date?
I will try to tweak the shader a little in the next version to see if it helps, since it seems to be working on at least a couple colors it might be that the color selection is a bit too strict for some computers.
I have added the compatibility option to my backlog, I'm not sure if it'll be ready for the next version and I will most probably have to make some features unavailable when using this option, but it should at least make the game playable.
Most likely not ; I considered building the character using independent sprites "growing" at different rates, but coordinating those sprites together proved to be a bit too complicated. But I'll definitely work on different body shapes in the future.
This is very much an early version, so I unlisted it for now. Once I've added a few more features and it starts to resemble a full fledged game, I'll start working on visibility.
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There will be! As I add more locations, I'll try to add more minigames. I also want to add a few ways to increase the daily allowance.
Since there's only one minigame, I have left the cheat option to get more money in the debug menu, so you can use that for now.
Right here:
Hey! So I noticed that you were interested in getting some help with this. I'd love to help out some with assets and writing. I've been messing around with the dialog editor you made a bit, and also looking through what sprites you currently have in the asset download, and I think it'd be fairly simple for me to lend some assistance. Is there a good way to touch base about what you are looking for, etc other than just the comment section here?
Sure! You can DM me on the weight gaming forum if you want. Here's the Debucon thread. You can also DM me on Reddit, my username there is -Niddhogg-.
Maybe a weird question, but are the music tracks original? They're really good.
They're not! Those are royalty free musics made by HeatleyBros.
Hi, I'm trying out the new year version on the game and I'm wondering where do I place the contents of the Graphics resource pack for it to work?
These are not an add-on, you don't have to place them anywhere. I made this package so that people could download the sprites I made and use them in their own project if they are interested.
Not possible at the moment, I'll try to re-implement them in the next update!
How do you convince Emma to get you to feed her and make her get fat?
Feeding sessions with NPCs have not yet been implemented, it's one of the next things I plan to work on.
Right now I'm facing some personal issues, so the update is a bit delayed. I'll try my best to release it by the end of the month, but anyway it should not take much longer. Once I'm done with that update, I'll start working on more NPC-related interactions and events. But with my current situation, I don't know when these features will be available...
umm how many days does it take for the casher to start showing weight? i've already did like 2 or so weeks of 1000 cal already.
1000 calories a day isn't much, so it's going to take a while at this rate.
Here's how things exactly work. Every character has a calories threshold they need to reach before they start gaining weight. For NPCs, this threshold is a bit lower than for playable characters, so assuming Emma is at her minimum weight, it shouldn't be any more than 500cal.
Then, once this threshold has been reached, any calories above the threshold will contribute to weight gain. The conversion rate is 3000cal = 1 kg.
So if you feed Emma 1000cal a day, she'll gain less than 200 grams every day, so 2.8kg in two weeks. That won't be noticeable.
sorry about that i meant to say i was giving her the giant hamburger till she won’t accept anymore. Which has 1000 cal for each one
Though i see why you were confused. you thought i was giving her 1000 cal in total each day correct
Ah yes, that's what I understood, apologies. Well then that's pretty much the most you can do for now. The sprite changes every ~15kg, and in the first stages the changes are a bit subtle.
I'll implement other ways to fatten up NPCs. Once I release the next update, I'll start working on special events, where you can invite a NPC over and eventually do a stuffing / force-feeding session. This'll make the process a bit less of a grindfest.
Umm how do you get Emma fatter and feed her to begin with?
Very good concept, if you need help on Game Maker Studio I can help you with that. Working since 2016 with it.
Thank you! Game Maker Studio is a bit... Temperamental at times. But overall I really like it.
The game looks corrupted its unplayable but it seems really interesting and I want to play it. is there a way to contact someone about my problem?
Yup, just explain what your problem is here and provide as much detail as you can, I'll try to assist you.
after customizing my character and went through the dialogue i was greeted with this screen.I have no idea what happened.
That's weird... I've never seen that happen. It looks like the game is having trouble reading some of the texture groups. I assume re-downloading the game didn't change anything?
I'll release a new version next sunday, I'll see if toying a bit with the texture groups can fix it. But not being able to reproduce this, it's not going to be very easy to fix...
Just to make sure this isn't some compatibility issue, can you check your system meets Game Maker's requirements?
every other game maker game works great on my computer and I just checked system requirements, it should run ok. My computer is low on memory, I don't think that would effect anything but its the only thing i can think of.
I just uploaded the new version. Can you try it and tell me if it works any better?
Oh and if getting in contact with you over discord or something can make fixing this problem any easier I'll be glad to get in touch.
I can already tell that this game is going to be a very good one
Right now, you earn money each real-time day (you don't need to play every day, it adds up to 10 days). You can also use a debug option to get more money. There's currently a glitch that crashes the game if you use this option on a new character though... So for now if you want to use it, save your game and reload the save first. I'll get it fixed asap.
Later on, I'll add more options to earn money, like achievements to increase the base income or minigames. The first minigame will most probably be related to the grocery store, but I'm not sure what form it'll take yet.
Click on the dark grey marker at the bottom of the inventory panel, you should see a few options to mess with.
Thanks! I sure hope I can implement everything I have in mind, but there's still a lot of work.
why not add immobility or feeders for that matter (aka npc's the player can interact with
I'm not sure about immobility. That's not part of what I have in store for the game at the moment, and there's still quite a lot of things I want to do before I can consider the game complete. So for now, no immobility in sight. But eh, that might change someday.
Regarding NPCs, however, that's one of the next big things I want to work on, as that's what is going to give a lot of its "flavor" to the game. But it'll take a bit of time, and I'll most probably add functionalities related to NPCs bit by bit. And once I'm happy with how the NPCs and events system works, I'll work on generating NPCs based on your save files, so you can make your characters interact with each other.
it seems like you removed the debug menu that was ingame.is there a way to bring it back into the game or not?
It hasn't been removed, it's available in all rooms except the tutorial.
I tweaked a little bit the shader that was causing rendering issues to some people. If you encountered a display issue in v0.2.5 that made your character look void black, can you try the latest version and tell me if anything changed?
Is gas bloating from soda gone? I can't seem to trigger the effect.
I decreased the chances for a burp sound to play when eating or drinking something, but it might be a bit too low for carbonated drinks now... I'll increase it a bit in the next version.
I mean like there used to be an actual status effect, and I remember she had more chatter about feeling like a balloon and actually referring to the carbonation, rather than just burping.
I could be remembering the wrong game, but I'm like 90% sure this game had a balloon icon for a status effect, too.
I think you've got the wrong game then, I haven't written any gas-related lines of dialog (yet). However, I have made a status effect for water bloating and a couple lines about feeling like a water balloon. Maybe that's what you're referring to?
I have made a status effect for gas bloating, but I haven't activated it yet and it doesn't even have an icon. It's in the work and I need to finish it someday, but I'm pretty sure I never showed it in game so far.
all the characters I create turn black, how can I solve this?
That comes from the new shader. Does this happen every time? Can you check the version of DirectX you're using? Game Maker requires DirectX11 or higher for the shaders to work properly.
If it doesn't fix it, I'll try to make a compatibility option that doesn't use shaders.
Is anyone experiencing the same kind of issue?
Hi, it happens the same to me, but I have DirectX 12 though. Oh and it does happens every time
What about your graphic card drivers? Are they up to date?
I will try to tweak the shader a little in the next version to see if it helps, since it seems to be working on at least a couple colors it might be that the color selection is a bit too strict for some computers.
I have added the compatibility option to my backlog, I'm not sure if it'll be ready for the next version and I will most probably have to make some features unavailable when using this option, but it should at least make the game playable.
Currently my graphic card driver is an Intel HD Graphics 3000, I don't know if it's up to date. Thank you very much for answering!
how do you open the debug menu??
nvm i found it
I was not trying to speedrun your tutorial, I am an idiot and forgot my rights and lefts. Anyway I loved the game I hope you keep adding onto it.
will there be a mechanic that will allow certain body parts to grow depending on your diet?
Most likely not ; I considered building the character using independent sprites "growing" at different rates, but coordinating those sprites together proved to be a bit too complicated. But I'll definitely work on different body shapes in the future.
Keep up the good work. Can't wait to see this further down the line.
I love this game!!
Thanks ! Glad people are enjoying it, and hopefully it'll keep improving.
I love the Murica system of measurement. LOL
Why not add more tags?
This is very much an early version, so I unlisted it for now. Once I've added a few more features and it starts to resemble a full fledged game, I'll start working on visibility.
Respect for that humility. Too often there's a ton of talk and nothing to show.